IKEMEN:VOID

Raw Execution • All-Tier Cheapies • Unified Engine
Beta 1.0 / 2.0 released  •  3.0 in development
Kane
Warning: High-tier cheapies from Secretary / Postman up to Omed, Ethos, and Anti-Malware tiers can be unstable or aggressive. Prefer running them in a virtual machine.

Features

Raw Execution

Raw Execution Bypass

Interceptor absorbs memory-corruption attempts in real time so nulls, hypernulls, postmen, supernulls and god-tier cheapies can register kills without the engine hard-crashing.

Compatibility

All-Tier Compatibility

Goal: every cheapie from WinMUGEN-era to Frost-tier and beyond runs in one engine. No more juggling separate WinMUGEN / 1.x installs.

Static FFmpeg

Static FFmpeg

FFmpeg is baked into the executable. No more missing DLL / System32 path problems on clean machines.

Tiers

Exploit Tier System

Secretary → Postman → Supernull tier detection with frame budgets, burst mode, and scoped VM sanitization bypass.

WIP

Lab-Focused WIP

Performance trade-offs exist. Frame drops possible under extreme exploit load. Looking for collaborators experienced with Go + Ikemen source.

Update Log

IKEMEN:VOID — Progress Update (Motif Pipeline + Match Init)

Sorry for the extreme lack of updates — this build has been hella difficult, but progress landed.

Motif & Legacy Screenpacks

  • Global localcoord handling for WinMUGEN (320×240), midres (640×480), and modern HD packs
  • Dynamic scale: sx/sy = live view ÷ motif localcoord so packs aren’t stuck in a 4:3 box
  • Select grid / portraits / category text now go through the scaler (no hard-coded pixel bypass)
  • Widescreen-aware roster layout (proportional cells + left-margin %)

Render Fixes

  • Fixed the “black void” title/select bug — scissor was using (0,0,viewW,viewH) while the engine pads by (GameWidth−320)/2, which clipped OffX-scaled BGs off-canvas
  • Full-screen scissor now maps correctly to the physical framebuffer
  • Motif BG layers draw before menu text; stock half-window dark-box scissors get reset every UI pass
  • RoundState 0 / match prime: canvas clear + stage BG so matches don’t open on a black frame

Engine / Stability (VOID side)

  • Cheapie-kill watchdog (SSZ-level)
  • SysVar / SysFvar bounds hardening + KO-flow fixes
  • Dual-mode work (Standard vs Mirror+)
  • Soft-fail asset loading, roster preview cache, character localcoord support

Currently validating against

  • Mugen Generations (1280×720 localcoord) @ 1920×1080
  • Classic WinMUGEN-style motifs

Still WIP — legacy packs on widescreen are the main focus. Feedback welcome.

IKEMEN:VOID — Progress Update (Plus Ultra pt. 3)

Motif Phase 1 + typed cheapie / Mirror+ sandbox.

  • MUGEN-style motif overlay via save/void_motif.cfg
  • Proof pack: EVIL_DARK_LXS (1280×720)
  • Soft-fail asset loading + soft-admitted invalid StateDefs
  • Virtual register space + typed defeat paths (clipboard %n, CLI -p*.life, etc.)
  • Launch sandbox blocks hostile spawns while parsing life flags

IKEMEN:VOID — Progress Update (Plus Ultra pt. 2)

Motif overlay, typed cheapie compatibility, launch sandbox.

  • Motif overlay parsing Info / Files / Music / Title / Select
  • Soft-admits invalid StateDefs
  • Extreme var / sysvar / fvar virtual register space
  • WinMUGEN image address → typed life/KO
  • Launch sandbox ignores mugen.exe / CreateProcess / .hta hijacks

scristopher — Soulabyss Progress (GO / Permissive Track)

Direct update from the GO / Permissive side.

  • Building WinMUGEN-style memory overlay from 2002 unpacked exe
  • Soulabyss exploits fully decoded by the Observatory
  • Pure Soulabyss (not modified) is nearly working

Development Split Confirmed

  • Ikemen Plus Ultra (Mikazuki) — SSZ + C++ runtime, dual-mode, Watchdog
  • Ikemen GO / Permissive (scristopher) — Faster testbed track
  • Classic Ikemen Plus (Unbyte) — Original SSZ base / ROP lane

IKEMEN:VOID Beta 2.0 Release

  • Full Supernull Support (Invoker UnsafeVM, LifeSet overrides, replacers)
  • Postman Precision + Double KO mitigation
  • Supernull Governance + Permissive Loading

IKEMEN:VOID Beta 1.0 Release

  • First public beta
  • Basic Raw Execution up to Supernull tier
  • Starter characters included

FAQ

What is IKEMEN:VOID?

A modified build focused on running cheapies up to Frost-tier, supporting large character counts, and eventually running on low-end hardware.

Is this meant to replace MUGEN and regular IKEMEN?

Yes and no. Goal is one engine for modern + legacy/cheapie content. Stock MUGEN or IKEMEN is still fine if you prefer them.

What can each beta run?

  • 1.0 Beta — up to Supernull tier
  • 2.0 Beta — Supernull, Postman, Secretary tiers
  • Higher tiers still being worked on

Why frame drops / lag on heavy cheapies?

The engine processes raw exploit data it used to discard. Compatibility has a performance cost.

Is it safe to run on my main PC?

Yes for normal use. High-tier / Anti-Malware characters should be run in a VM.

Developers

Mikazuki The Mugenite

Mikazuki The Mugenite

IKEMEN:VOID Developer / Creator
Mugen Author/Creator & Cheapie Enthusiast

𓆩♡𓆪 A Human who loves BTS, MUGEN, music, gaming, WWE, anime, memes etc.

Black & Female | Cheapie Fiend | Gamer | Mugen/Ikemen | Ex Bot Dev | Busy User + Co Owner Of https://mugen.doomjoshuaboy.com/

Anonymous

Anonymous

IKEMEN:VOID Developer | Coding Expert

Doesn't want to be named.

No need to look here, active on Whatsapp. Love mugen and play it every now and then. A lover and enjoyer of CSGO and Wrestling.

scristopher

scristopher

IKEMEN:VOID Collaborator / Ikemen Module Creator

Creator of the Selectplus module for the IKEMEN GO Engine.
Selectplus Module

Helped with IKEMEN:VOID becoming more permissive to allow cheapies such as Infinite Soulabyss, Quastav, etc. to run.

Unbyte (SL_Zero)

Unbyte (SL_Zero)

IKEMEN:VOID Collaborator / Mugen Cheapie Author

SL Zero (or simply SL/Starlight) is an American author who began creating MUGEN characters in late 2014. His most famous creations are Weird Donald, Arcus, Pramkus, and Spacial Rift.

Helping IKEMEN:VOID by working on a fork using the classic pre-Plus-Ultra SSZ base.

YouTube • Website

How to Report Bugs

When reporting issues, please include:

  • Character name(s) involved
  • What happened (and what you expected)
  • Screenshot of the error if possible
  • The contents of save/exploit_debug.txt

Post it in the Discord support channel or under the IKEMEN:VOID posts on DoomJoshuaBoy.

Support

Need help, found a bug, or want to talk?

Discord (Recommended)

Join the server and post in the support channel. Fastest way to get a response.

Join Discord Server

No Discord?

You can also reach me on Mugen.DoomJoshuaBoy. I’m active there every now and then.

My Profile on DoomJoshuaBoy

Live Discord Chat