Each major version of IKEMEN:VOID has its own mascot and identity.
The first true universal MUGEN/IKEMEN engine. Runs WinMUGEN, 1.0, 1.1, Ikemen content and cheapies without modification.
What’s new:
Moved from experimental concepts into a functional Lab Environment with full Supernull support.
First public beta. Introduced Raw Execution bypass so nulls, hypernulls, postmen and god-tier cheapies could register kills without hard crashes.
Official final release goals:
Einherjar was the original project mascot and will represent the completed engine.