Versions

Each major version of IKEMEN:VOID has its own mascot and identity.

Current

Beta 3.0

Mascot: Danhausen
Released: October 2026

The first true universal MUGEN/IKEMEN engine. Runs WinMUGEN, 1.0, 1.1, Ikemen content and cheapies without modification.

What’s new:

  • Universal Compatibility — any full game via VOID Converter
  • Unlimited Rosters — 3,000+ characters tested, category pages, Force Show
  • Match Guardian — contains extreme behaviors, logs to match_guard.log
  • Low-End Optimized — performance flags in config.ssz
  • Motif Pipeline — global localcoord, dynamic scale, widescreen layout
  • Cheapie-kill Watchdog + dual-mode (Standard vs Mirror+)
Download Beta 3.0 VOID Converter
Danhausen
Released

Beta 2.0

Mascot: Kane (1997)
Released: July 8, 2026

Moved from experimental concepts into a functional Lab Environment with full Supernull support.

  • Full Supernull Support (Invoker UnsafeVM, LifeSet overrides, replacers)
  • Postman Precision + Double KO mitigation
  • Supernull Governance + Permissive Loading
Download Beta 2.0
Kane
Released

Beta 1.0

Mascot: Myrkura Viveza
Released: July 3, 2026

First public beta. Introduced Raw Execution bypass so nulls, hypernulls, postmen and god-tier cheapies could register kills without hard crashes.

  • Raw Execution interceptor
  • Basic support up to Supernull tier
  • Starter characters included
Download Beta 1.0
Myrkura Viveza
Planned

Stable — Final Release

Mascot: Einherjar
Date: TBA

Official final release goals:

  • Majority of cheapies running properly
  • Acceptable performance on low-end PCs
  • Fully expandable roster support (infinite slots)

Einherjar was the original project mascot and will represent the completed engine.

Einherjar